The map contours example "Canada - Vector stencils library" was created using the ConceptDraw PRO diagramming and vector drawing software extended with the Continent Maps solution from the Maps area of ConceptDraw Solution Park. The three territories are Northwest Territories, Nunavut, and Yukon." The ten provinces are Alberta, British Columbia, Manitoba, New Brunswick, Newfoundland and Labrador, Nova Scotia, Ontario, Prince Edward Island, Quebec, and Saskatchewan. Since then, Canada's external borders have changed several times, and has grown from four initial provinces to ten provinces and three territories as of 1999. Originally three provinces of British North America, New Brunswick, Nova Scotia and the Province of Canada (which would become Ontario and Quebec) united to form the new nation. "The provinces and territories of Canada combine to make up the world's second-largest country by area. Use it for visual representation of geospatial information, statistics and quantitative data. ![]() Trace("items in control map: " + Utils.The vector stencils library "Canada" contains 15 map contours for drawing thematic maps of Canada. World Map Stencil - Reusable Map of the World - Large Sizes Available - Great World Map Decal Alternative Ad by StencilRev Ad from shop StencilRev StencilRev From shop StencilRev. Trace("created thumbstick at position: "+mLocation+" with directionlock: "+mDirectionLock) createRecycledActor(mActorType, 0, 0, Script.FRONT) Public static function CreateThumbstick(mActorType:ActorType, mLocation:Int, mDirectionLock:Int) Ps, the trace function in line 15 works fine btw. If you require any more info, just let me know! Here is the current state of my script, not doing a lot right now, but I'm taking babysteps to learn my way around this new language. Featuring over 68,000,000 vector clip art images, clipart pictures and clipart graphic images. The arguments for this function are: createRecycledActor(actorType, x, y, layerPosition) Mesh net stencil ecuador map and scratched circle stamp seal - gg128003042 GoGraph Illustrations, Clip Art, and Vectors allows you to quickly find the right graphic. The second issue is that when I un-comment line 14, and comment out line 16, the game will compile just fine, but will crash with an stackoverflow error. So far I have managed to figure out that this is because I am not able to call non-static functions from a static method, but I have no idea how to tackle this (and probably more issues like this in the future). ![]() Everytime I try to use a function like mapCount() in line 16, it will throw me an error saying: Cannot access controls in static function. The first issue is that I am simply trying to use a couple of map functions, but the methods are all static. I've already tried a couple of days of finding my answers on their API page, but that is way beyond my level of experience. These extensions hook Stencyl up with 3rd party services, such as leaderboards and multiplayer providers. ![]() I know my way around C#, Java and UnityScript, but these extensions will have to be written in Haxe. Unfortunately, since this is a rather small team, I am still missing a couple of useful build in functions, thus I decided to create my own extensions for it. ![]() I am using the Game Engine Stencyl (the interface can be compared to Scratch) to teach basic gamedevelopment with. First of, here is a little bit of a background story.
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